

Hanging onto a helicopter as you approach a drop zone gives you time to gaze out at the setting sun.

Operation Arrowhead provides many “wow moments” both man-made and natural. Who knew that such a barren landscape could create scenes so visually appealing? The environment itself is a believably harsh enemy tempered slightly by the occasional wildlife that hops or glides past. Takistan is designed after parts of Afghanistan so expect a lot of dirt with minimal cover instead, you’ll be presented with wide-open areas involving vehicle combat and long-ranged warfare. Enemy forces have taken over a desert area in the fictional Takistan and it’s the US Army’s job to restore peace by eliminating enemy forces and freeing any possible POWs. Three years after ArmA II, some bad stuff is going down in the Green Sea region. The realistic military simulation fills a niche, but the final experience feels rushed and incomplete.Ī short campaign mode provides a back-story for the action. Gamers have a chance to revisit the ArmA universe with the recent release of the stand-alone expansion called ArmA II: Operation Arrowhead. Bohemia Interactive stands its ground, though, and delightfully denies the norm with their ArmA series. For all the latest information please visit you survived the glut of FPS games that have inundated this generation? Generic shooters have jaded some to a point that they only passively pay attention to a once revolutionary genre. We are confident that the dedicated fans won’t be disappointed as will as any newcomers to the series.”ĪrmA II will be released for 26th June exclusively for PC. “ArmA has such a vociferous community behind it that we new we had to get this one absolutely right. “It has been a pleasure building on the success of the first ArmA title,” commented Alex Price, Senior Global Brand Manager, 505 Games. Set in the near future in a fictional post-Soviet country called Chernarus, players take on the role of a United States Marine Corps Force Recon squad, who are called to the country as a peacekeeping force to prevent further civilian casualties and ensure ongoing stability.
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This experience is also helping Bohemia Interactive to craft an incredibly detailed storyline, full of political intrigue and plot twists, which blurs the boundaries between fact and fiction. The Bohemia engine has been recognised as a benchmark in producing realistic warfare simulations to such an extent that the developer has used its Real Virtuality engine as the basis for training simulators used by armies across the globe, including the United States Marine Corps, UK Ministry of Defence and Australian Defence Force. Players can expect in-depth team-based combat, a comprehensive playbook of military tactics and an enormous battlefield to push strategy to the limit.ĪrmA II benefits from a 3rd generation game engine that has been in constant development for 10 years no other developer can offer such a great heritage in creating open-world military shooters.

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The sequel to Bohemia Interactive’s celebrated military shooter promises to deliver more of the authentic battlefield experience the series is famed for, while developing each area of game play with expansive new features.įeaturing the most realistic warfare ever, ArmA II promises to build on the excellent features that have made Bohemia Interactive a respected name among gamers. Milton Keynes, 29th April 2009 - 505 Games and Bohemia Interactive today confirmed 26th June as the long anticipated European release date for ArmA II. MILITARY SIMULATION SHOOTER IS GIVEN 26TH JUNE RELEASE DATE The title is billed as offering the "most realistic warfare ever," and will go up against Codemasters' Dragon Rising.
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Bohemia's ArmA II will release for PC in Europe on June 26.
